Rage of Elements
Different values: 81
=====================================
object {Rage of Elements}
    _id : string {Rage of Elements._id} (all different values)
    img : string {Rage of Elements.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Rage of Elements.items}
        Length: min=2 max=58
        Value type: object {Rage of Elements.items.[]}
            _id : string {Rage of Elements.items.[]._id} (764 different values)
            img : string {Rage of Elements.items.[].img} (152 different values)
            name : string {Rage of Elements.items.[].name} (542 different values)
            sort : integer {Rage of Elements.items.[].sort} (58 different values)
            system : object {Rage of Elements.items.[].system}
                [acBonus] : integer {Rage of Elements.items.[].system.acBonus} (4 different values)
                    2 (x3)
                    4 (x2)
                    6 (x1)
                    1 (x1)
                [actionType] : object {Rage of Elements.items.[].system.actionType}
                    value : string {Rage of Elements.items.[].system.actionType.value} (4 different values)
                        'passive' (x224)
                        'action' (x150)
                        'reaction' (x31)
                        'free' (x9)
                [actions] : object {Rage of Elements.items.[].system.actions}
                    [value] : integer {Rage of Elements.items.[].system.actions.value} (3 different values)
                        1 (x87)
                        2 (x54)
                        3 (x9)
                [area] : object {Rage of Elements.items.[].system.area}
                    [details] : string {Rage of Elements.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
                    type : string {Rage of Elements.items.[].system.area.type} (5 different values)
                        'burst' (x29)
                        'emanation' (x20)
                        'line' (x8)
                        'cone' (x2)
                        'cylinder' (x1)
                    value : integer {Rage of Elements.items.[].system.area.value} (8 different values)
                        30 (x20)
                        10 (x15)
                        20 (x9)
                        60 (x6)
                        5 (x4)
                        120 (x3)
                        15 (x2)
                        50 (x1)
                [attack] : object {Rage of Elements.items.[].system.attack}
                    value : string {Rage of Elements.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Rage of Elements.items.[].system.attackEffects}
                    [custom] : string {Rage of Elements.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Rage of Elements.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Rage of Elements.items.[].system.attackEffects.value.[]} (25 different values)
                [autoHeightenLevel] : object {Rage of Elements.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Rage of Elements.items.[].system.baseItem} (18 different values)
                [bonus] : object {Rage of Elements.items.[].system.bonus}
                    value : integer {Rage of Elements.items.[].system.bonus.value} (31 different values)
                [bonusDamage] : object {Rage of Elements.items.[].system.bonusDamage}
                    value : integer {Rage of Elements.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Rage of Elements.items.[].system.bulk}
                    value : mixed
                        integer {Rage of Elements.items.[].system.bulk.value} (4 different values)
                            1 (x15)
                            2 (x6)
                            0 (x4)
                            4 (x1)
                        float {Rage of Elements.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Rage of Elements.items.[].system.category} (12 different values)
                [checkPenalty] : integer {Rage of Elements.items.[].system.checkPenalty} (3 different values)
                    -2 (x2)
                    -3 (x1)
                    -1 (x1)
                [containerId] : empty
                [cost] : object {Rage of Elements.items.[].system.cost}
                    value : string {Rage of Elements.items.[].system.cost.value} (2 different values)
                        '' (x226)
                        'lenses and fine mineral dusts worth 300 gp total' (x5)
                [damageRolls] : object {Rage of Elements.items.[].system.damageRolls}
                    [034lKINHRdRK01t1] : object {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1}
                        damage : string {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1.damage} (same value: '1')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1.damageType} (same value: 'piercing')
                    [0SC84ZKKz2jsxor2] : object {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2}
                        damage : string {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damage} (same value: '2d4+13')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damageType} (same value: 'piercing')
                    [0ir8hADo0bfjQhCD] : object {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD}
                        damage : string {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damage} (same value: '2d8+5')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damageType} (same value: 'bludgeoning')
                    [1cn26GhsS8vvYBCZ] : object {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ}
                        damage : string {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damage} (same value: '1d4+1')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damageType} (same value: 'slashing')
                    [29awkaz1ZsNNkC5f] : object {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f}
                        damage : string {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damage} (same value: '2d12+7')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damageType} (same value: 'bludgeoning')
                    [2d9YLJpqq8B7DTds] : object {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds}
                        damage : string {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damage} (same value: '3d8+12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damageType} (same value: 'electricity')
                    [2gZPyrhIbLBM1E9V] : object {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V}
                        damage : string {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damage} (same value: '1d6+2')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damageType} (same value: 'bludgeoning')
                    [2ocrsXBoRbwEDgfB] : object {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB}
                        damage : string {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (same value: '2d12+3')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: 'piercing')
                    [2xDdcttvPRIG5b2G] : object {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G}
                        damage : string {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damage} (same value: '1d4+16')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damageType} (same value: 'bludgeoning')
                    RCMfkuXHpQTfeaY5 : object {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5}
                        category : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.category} (same value: 'persistent')
                        damage : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damage} (same value: '1d4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damageType} (same value: 'bleed')
                    [0] : object {Rage of Elements.items.[].system.damageRolls.0}
                        damage : string {Rage of Elements.items.[].system.damageRolls.0.damage} (same value: '3d6+7')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.0.damageType} (same value: 'fire')
                    [1] : object {Rage of Elements.items.[].system.damageRolls.1}
                        category : string {Rage of Elements.items.[].system.damageRolls.1.category} (same value: 'splash')
                        damage : string {Rage of Elements.items.[].system.damageRolls.1.damage} (same value: '3')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.1.damageType} (same value: 'fire')
                    [2] : object {Rage of Elements.items.[].system.damageRolls.2}
                        category : string {Rage of Elements.items.[].system.damageRolls.2.category} (same value: 'persistent')
                        damage : string {Rage of Elements.items.[].system.damageRolls.2.damage} (same value: '1d8')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.2.damageType} (same value: 'fire')
                    [2ajgIoAk9XXky2Fi] : object {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi}
                        damage : string {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: '1d6+2')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: 'slashing')
                    [325wmNrrkumVd9jf] : object {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf}
                        damage : string {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf.damage} (same value: '2d10+6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf.damageType} (same value: 'slashing')
                    [32R9db3eEMSKCny8] : object {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8}
                        damage : string {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8.damage} (same value: '3d10+14')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8.damageType} (same value: 'bludgeoning')
                    [3vEaRGHUOe4BQbnE] : object {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE}
                        damage : string {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damage} (same value: '1d6+9')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damageType} (same value: 'bludgeoning')
                    [46sxvmHX5maxdwC7] : object {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7}
                        damage : string {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7.damage} (same value: '2d4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7.damageType} (same value: 'poison')
                    [4zQLmhl4ily2o3h8] : object {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8}
                        damage : string {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damage} (same value: '2d12+7')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damageType} (same value: 'piercing')
                    [51vakIcNAKVooBHe] : object {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe}
                        damage : string {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe.damage} (same value: '3d8+10')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe.damageType} (same value: 'electricity')
                    [53PWs4vbQMGr02o5] : object {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5}
                        damage : string {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5.damage} (same value: '1d6+11')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5.damageType} (same value: 'slashing')
                    [5WmFNVUE1XScLLhU] : object {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU}
                        damage : string {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damage} (same value: '2d12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damageType} (same value: 'electricity')
                    [5f0LATFnUPdr8L5Q] : object {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q}
                        damage : string {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damage} (same value: '2d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damageType} (same value: 'bludgeoning')
                    [63Bho2Dp5yS1itzi] : object {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi}
                        damage : string {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damage} (same value: '2d6+8')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damageType} (same value: 'electricity')
                    [6JM0TnmJYmz28iDw] : object {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw}
                        damage : string {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damage} (same value: '1d8+9')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damageType} (same value: 'bludgeoning')
                    [6QoujguM0gawDs1f] : object {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f}
                        category : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.category} (same value: 'persistent')
                        damage : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.damage} (same value: '1')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.damageType} (same value: 'bleed')
                    [6cBpWwPboiZ43cLL] : object {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL}
                        damage : string {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damage} (same value: '5d6+5')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damageType} (same value: 'piercing')
                    [6qGgnr7CTRtA7neX] : object {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX}
                        damage : string {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damage} (same value: '2d8+7')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damageType} (same value: 'piercing')
                    [6s6SSEYitmFiUKic] : object {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic}
                        damage : string {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic.damage} (same value: '2d12+6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic.damageType} (same value: 'piercing')
                    [73YzXQvJeYFXVENi] : object {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi}
                        damage : string {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi.damage} (same value: '3d12+18')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi.damageType} (same value: 'bludgeoning')
                    [7pNOOFha4eWc6FJ8] : object {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8}
                        damage : string {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damage} (same value: '1d10+3')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damageType} (same value: 'slashing')
                    [81RCMaqrY8vut9zL] : object {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL}
                        damage : string {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL.damage} (same value: '1d6+3')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL.damageType} (same value: 'piercing')
                    [9OQWcAlnYzu0zbmz] : object {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz}
                        damage : string {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damage} (same value: '2d10+15')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damageType} (same value: 'bludgeoning')
                    [9X2QLLn27wGFaeko] : object {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko}
                        damage : string {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko.damage} (same value: '3d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko.damageType} (same value: 'sonic')
                    [AGtCSZksGUJt7kCN] : object {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN}
                        damage : string {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damage} (same value: '4d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damageType} (same value: 'poison')
                    [AnZzRcWkRVWW2fEA] : object {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA}
                        damage : string {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damage} (same value: '2d8+4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damageType} (same value: 'bludgeoning')
                    [AtQGb5LQxa2bZEeN] : object {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN}
                        category : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.category} (same value: 'persistent')
                        damage : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damage} (same value: '2d4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damageType} (same value: 'fire')
                    [BJdayUJB8imA9OA6] : object {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6}
                        damage : string {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6.damage} (2 different values)
                            '4d4+12' (x1)
                            '3d4+10' (x1)
                        damageType : string {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6.damageType} (same value: 'piercing')
                    [BbMS1ox746SFGC4P] : object {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P}
                        damage : string {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P.damage} (same value: '1d6+5')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P.damageType} (same value: 'piercing')
                    [ByGEwHrTkaJDJ0dp] : object {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp}
                        damage : string {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (same value: '2d8+3')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: 'bludgeoning')
                    [CdJWLq0swyaUE0CA] : object {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA}
                        damage : string {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damage} (same value: '2d8+5')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damageType} (same value: 'bludgeoning')
                    [DAoHLo7i4eu5Xvxo] : object {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo}
                        damage : string {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: '2d10+8')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: 'bludgeoning')
                    [DB29gbsy3Y1Wzf7D] : object {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D}
                        damage : string {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damage} (same value: '2d12+12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damageType} (same value: 'piercing')
                    [DQgMBfgFPh8GZtLC] : object {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC}
                        damage : string {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damage} (same value: '3d8+6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damageType} (same value: 'bludgeoning')
                    [DjjtkIiQC6uTTSRQ] : object {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ}
                        damage : string {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damage} (same value: '1d10+3')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damageType} (same value: 'bludgeoning')
                    [Duajy9ICV760VDW1] : object {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1}
                        damage : string {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1.damage} (same value: '2d8+6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1.damageType} (same value: 'slashing')
                    [F8Ndiwfah1KGgbIp] : object {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp}
                        damage : string {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damage} (same value: '2d4+11')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damageType} (same value: 'piercing')
                    [GTUEQ9HxuMoUNWHg] : object {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg}
                        damage : string {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damage} (same value: '2d10+12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damageType} (same value: 'slashing')
                    [GsR5LrbtVHZUB49H] : object {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H}
                        damage : string {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damage} (same value: '4d12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damageType} (same value: 'electricity')
                    [H4f8L3if4K909XzB] : object {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB}
                        damage : string {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB.damage} (same value: '1d6+9')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB.damageType} (same value: 'piercing')
                    [H6Rt3mh724CfuZ9X] : object {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X}
                        damage : string {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damage} (same value: '2d8+13')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damageType} (same value: 'bludgeoning')
                    [HOwpK0VXE8aDTeGC] : object {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC}
                        damage : string {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damage} (same value: '4d6+5')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damageType} (same value: 'bludgeoning')
                    [HgTlH61kxj17VMRE] : object {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE}
                        damage : string {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE.damage} (same value: '4d8+5')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE.damageType} (same value: 'piercing')
                    [Hynrwq6wZVlIzB7b] : object {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b}
                        damage : string {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damage} (same value: '3d10+5')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damageType} (same value: 'bludgeoning')
                    [IBzhsuh1kBNwv2os] : object {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os}
                        damage : string {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damage} (same value: '3d8+14')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damageType} (same value: 'bludgeoning')
                    [IddQS71Da21mwPHX] : object {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX}
                        damage : string {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX.damage} (same value: '2d6+6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX.damageType} (same value: 'bludgeoning')
                    [JmaXW4ekushYbcZS] : object {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS}
                        damage : string {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS.damage} (same value: '3d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS.damageType} (same value: 'sonic')
                    [LfmeCHNiB9nB4aQN] : object {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN}
                        damage : string {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damage} (same value: '1d12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damageType} (same value: 'electricity')
                    [LuYoNEEnnX117aTQ] : object {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ}
                        damage : string {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damage} (same value: '2d4+11')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damageType} (same value: 'slashing')
                    [NZVTyREVY3a5JNiu] : object {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu}
                        damage : string {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damage} (same value: '2d6+12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damageType} (same value: 'bludgeoning')
                    [NtovnFyjYqO9mtNS] : object {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS}
                        damage : string {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damage} (same value: '1d6+5')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damageType} (same value: 'piercing')
                    [NxBuOES7hq0stZRK] : object {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK}
                        damage : string {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK.damage} (same value: '1d6+2')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK.damageType} (same value: 'bludgeoning')
                    [Obi24QqqSbHIuqmx] : object {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx}
                        damage : string {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damage} (same value: '1d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damageType} (same value: 'electricity')
                    [OjFNw1Uar233Ngqf] : object {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf}
                        category : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.category} (same value: 'persistent')
                        damage : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damage} (same value: '1')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damageType} (same value: 'bleed')
                    [P0IDQPyWUVEycnLQ] : object {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ}
                        damage : string {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damage} (same value: '2d10+14')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damageType} (same value: 'slashing')
                    [PIxR0psqLRNOC8q2] : object {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2}
                        damage : string {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damage} (same value: '3d12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damageType} (same value: 'electricity')
                    [PL95WdftSGDFx40e] : object {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e}
                        damage : string {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e.damage} (same value: '1d6+6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e.damageType} (same value: 'piercing')
                    [PrLVWhs1lpPO5wd2] : object {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2}
                        damage : string {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damage} (same value: '2d8+9')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damageType} (same value: 'slashing')
                    [QxYhydiblUM3sfAy] : object {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy}
                        damage : string {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy.damage} (same value: '1d6+1')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy.damageType} (same value: 'bludgeoning')
                    [QzqKhByWvPlmQUri] : object {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri}
                        damage : string {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri.damage} (same value: '3d8+13')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri.damageType} (same value: 'fire')
                    [RsN0nAnoRsl0clFM] : object {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM}
                        damage : string {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damage} (same value: '2d8+4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damageType} (same value: 'piercing')
                    [SkEVjGun2EQ3ZE8z] : object {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z}
                        damage : string {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damage} (same value: '1d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damageType} (same value: 'bludgeoning')
                    [T2KGlu4bnHRXrJHj] : object {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj}
                        damage : string {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damage} (same value: '2d8+9')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damageType} (same value: 'piercing')
                    [Ta5GE2G3lpICN1Ve] : object {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve}
                        damage : string {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damage} (same value: '2d10+8')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damageType} (same value: 'piercing')
                    [TdcOoARTd1lRAouc] : object {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc}
                        damage : string {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc.damage} (same value: '2d12+10')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc.damageType} (same value: 'piercing')
                    [TfOutGSJ307DKEEX] : object {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX}
                        damage : string {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX.damage} (same value: '1d4+4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX.damageType} (same value: 'piercing')
                    [UA4xlw6qPBnf3kd6] : object {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6}
                        damage : string {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damage} (same value: '2d10+10')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damageType} (same value: 'bludgeoning')
                    [UO9qfQLxRr1AuZ6M] : object {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M}
                        damage : string {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damage} (same value: '1d4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damageType} (same value: 'bludgeoning')
                    [UeBuK0OLThuZLGFQ] : object {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ}
                        damage : string {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damage} (same value: '2d8+9')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damageType} (same value: 'bludgeoning')
                    [UgonClBBdp4slAGt] : object {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt}
                        damage : string {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt.damage} (same value: '1d6+1')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt.damageType} (same value: 'bludgeoning')
                    [UvbvTty0Tm8m6Kpc] : object {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc}
                        damage : string {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damage} (same value: '2d4+11')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damageType} (same value: 'piercing')
                    [VQE0SPv1jRWWmIKm] : object {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm}
                        damage : string {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damage} (same value: '3d10+12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damageType} (same value: 'bludgeoning')
                    [Vn6fcq4tl7HLybrH] : object {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH}
                        damage : string {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damage} (same value: '1d6+1')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damageType} (same value: 'bludgeoning')
                    [W2tmZtqZoaSpjllp] : object {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp}
                        damage : string {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damage} (same value: '2d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damageType} (same value: 'fire')
                    [XdlLgFOUOy0lqdUm] : object {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm}
                        damage : string {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damage} (same value: '4d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damageType} (same value: 'poison')
                    [XpOyj3gLFGDzOOev] : object {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev}
                        damage : string {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damage} (same value: '2d10+7')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damageType} (same value: 'bludgeoning')
                    [XzuCmqSpFwP7M0Ut] : object {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut}
                        damage : string {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damage} (same value: '3d6+14')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damageType} (same value: 'bludgeoning')
                    [YKeXB4BoFuPa3FAa] : object {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa}
                        damage : string {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damage} (same value: '3d6+11')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damageType} (same value: 'piercing')
                    [ZoyOBvQBYtFlwWDi] : object {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi}
                        damage : string {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damage} (same value: '1d8+9')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damageType} (same value: 'bludgeoning')
                    [aKH8ZlXzWtq4mplU] : object {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU}
                        damage : string {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damage} (same value: '2d6+12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damageType} (same value: 'slashing')
                    [ah9XmmsblfI0Y4ry] : object {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry}
                        damage : string {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damage} (same value: '2d8+10')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damageType} (same value: 'slashing')
                    [b2awTnq3z91V3I4r] : object {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r}
                        damage : string {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r.damage} (same value: '3d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r.damageType} (same value: 'fire')
                    [b8BM2i9YPSrFJuQ6] : object {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6}
                        damage : string {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damage} (same value: '3d10+16')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damageType} (same value: 'electricity')
                    [barkyKq9d6P9W79V] : object {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V}
                        damage : string {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V.damage} (same value: '1d4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V.damageType} (same value: 'piercing')
                    [c9sQE01p4Y2v8MaT] : object {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT}
                        damage : string {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damage} (2 different values)
                            '7d6+4' (x1)
                            '5d6+6' (x1)
                        damageType : string {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damageType} (same value: 'piercing')
                    [cSbC7tzDc3tkj3ru] : object {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru}
                        damage : string {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damage} (same value: '2d8+5')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damageType} (same value: 'bludgeoning')
                    [ciYuDjbhvcX3Y8fk] : object {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk}
                        damage : string {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damage} (same value: '3d12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damageType} (same value: 'fire')
                    [dJhW5ePbTw5A93Cz] : object {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz}
                        damage : string {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damage} (same value: '2d12+6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damageType} (same value: 'slashing')
                    [fLjg7tGs69rWZ1UG] : object {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG}
                        damage : string {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damage} (same value: '2d10+13')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damageType} (same value: 'bludgeoning')
                    [fRbW22E14BkPdm7U] : object {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U}
                        category : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.category} (same value: 'persistent')
                        damage : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.damage} (same value: '4d4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.damageType} (same value: 'bleed')
                    [gBcsqNxepjmsvI8Y] : object {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y}
                        damage : string {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damage} (same value: '1d12+6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damageType} (same value: 'bludgeoning')
                    [gQ367mP8G3tNzbyL] : object {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL}
                        damage : string {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damage} (same value: '1d12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damageType} (same value: 'electricity')
                    [hWKNzPHgPIlNJQ8u] : object {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u}
                        damage : string {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damage} (same value: '1d6+9')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damageType} (same value: 'piercing')
                    [hb5VeBGVDsE7Nf3a] : object {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a}
                        damage : string {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damage} (same value: '2d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damageType} (same value: 'slashing')
                    [iV0n3emZP5KMiFFH] : object {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH}
                        damage : string {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damage} (same value: '1d12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damageType} (same value: 'electricity')
                    [iuZICwSXfXgdRWuW] : object {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW}
                        damage : string {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damage} (same value: '1d4+1')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damageType} (same value: 'piercing')
                    [j6fBKGp99Jxzhufx] : object {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx}
                        damage : string {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damage} (2 different values)
                            '2d6+4' (x1)
                            '1d6+3' (x1)
                        damageType : string {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damageType} (2 different values)
                            'bludgeoning' (x1)
                            'piercing' (x1)
                    [jG8FBfIOj4gDGcUX] : object {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX}
                        damage : string {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damage} (same value: '2d6+13')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damageType} (same value: 'bludgeoning')
                    [jhsfogqlPnLLSRRz] : object {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz}
                        damage : string {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damage} (same value: '2d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damageType} (same value: 'fire')
                    [ji9ZGwpOrPfVzuuz] : object {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz}
                        damage : string {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damage} (same value: '2d6+12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damageType} (same value: 'slashing')
                    [jqFXgVOHhvnbswkd] : object {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd}
                        damage : string {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damage} (same value: '2d8')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damageType} (same value: 'acid')
                    [k8DpjNAVGGnYRh0Y] : object {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y}
                        damage : string {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damage} (same value: '1d12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damageType} (same value: 'electricity')
                    [kIVu5DAJYdX2yDdS] : object {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS}
                        damage : string {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (same value: '2d12+4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: 'piercing')
                    [kRjlGIzjza0gppDA] : object {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA}
                        damage : string {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA.damage} (same value: '1d12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA.damageType} (same value: 'electricity')
                    [l3JSDggJ9jN7SNSx] : object {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx}
                        damage : string {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damage} (2 different values)
                            '1d8+2' (x1)
                            '1d6' (x1)
                        damageType : string {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damageType} (2 different values)
                            'bludgeoning' (x1)
                            'piercing' (x1)
                    [l7fB5V7tCNNTi7ex] : object {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex}
                        category : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.category} (same value: 'persistent')
                        damage : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damage} (same value: '1d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damageType} (same value: 'fire')
                    [lCJD2AbYBfDFq195] : object {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195}
                        damage : string {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195.damage} (same value: '3d8+8')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195.damageType} (same value: 'bludgeoning')
                    [lMVTe3iq2pPF7dVE] : object {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE}
                        damage : string {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damage} (same value: '4d4+12')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damageType} (same value: 'bludgeoning')
                    [lRGBfoRL8W7Fc7Xx] : object {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx}
                        damage : string {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damage} (same value: '3d10+8')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damageType} (same value: 'piercing')
                    [lRY1kUWtp18mnXQW] : object {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW}
                        damage : string {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damage} (2 different values)
                            '2d8+4' (x1)
                            '1d8+4' (x1)
                        damageType : string {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damageType} (same value: 'bludgeoning')
                    [lUd3uVOMx8lsQNix] : object {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix}
                        damage : string {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damage} (same value: '2d4+10')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damageType} (same value: 'bludgeoning')
                    [m8KuGMxz779VhADY] : object {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY}
                        damage : string {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY.damage} (same value: '1d10+8')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY.damageType} (same value: 'slashing')
                    [mIIfnBoQQDdx9Awo] : object {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo}
                        damage : string {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damage} (same value: '1d4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damageType} (same value: 'slashing')
                    [md6NF1IeIsK3daTT] : object {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT}
                        damage : string {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT.damage} (same value: '2d10+13')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT.damageType} (same value: 'piercing')
                    [mrQo40R2XK92PiBC] : object {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC}
                        damage : string {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC.damage} (same value: '1d4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC.damageType} (same value: 'fire')
                    [n6UrJ81FWW7QfWCW] : object {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW}
                        damage : string {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damage} (same value: '1d6+2')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damageType} (same value: 'bludgeoning')
                    [olyKQlXXFicCvKMe] : object {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe}
                        damage : string {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe.damage} (same value: '1d10')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe.damageType} (same value: 'cold')
                    [peSQkoWZYked1R8z] : object {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z}
                        damage : string {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z.damage} (same value: '2d4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z.damageType} (same value: 'poison')
                    [pl7GSNyQJgQHvgB9] : object {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9}
                        damage : string {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damage} (same value: '3d8+13')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damageType} (same value: 'bludgeoning')
                    [pyX5u713YdVEBMke] : object {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke}
                        damage : string {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke.damage} (2 different values)
                            '5d10+12' (x1)
                            '3d10+10' (x1)
                        damageType : string {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke.damageType} (same value: 'slashing')
                    [qEtAqSh1F35MNjYG] : object {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG}
                        damage : string {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damage} (same value: '2d6+16')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damageType} (same value: 'slashing')
                    [qHXqy0L1OgJu9c1L] : object {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L}
                        damage : string {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damage} (same value: '2d4+13')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damageType} (same value: 'piercing')
                    [qJEyPICnfoiQTo8b] : object {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b}
                        damage : string {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damage} (same value: '2d10+7')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damageType} (same value: 'bludgeoning')
                    [rcBv6Q6DCjoVSSj7] : object {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7}
                        damage : string {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damage} (same value: '4d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damageType} (same value: 'fire')
                    [slg2aNZpEDdT8EEh] : object {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh}
                        damage : string {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (same value: '2d10+6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: 'slashing')
                    [tHcoFpGaqwl7dpbU] : object {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU}
                        damage : string {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damage} (same value: '3d6+11')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damageType} (same value: 'piercing')
                    [tgN52SJ7vUHq5Sn3] : object {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3}
                        damage : string {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damage} (same value: '1d4+2')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damageType} (same value: 'slashing')
                    [toaRbVDvn7SfvsjU] : object {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU}
                        damage : string {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damage} (same value: '1d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damageType} (same value: 'piercing')
                    [v8wg0dT2OapcxWx2] : object {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2}
                        damage : string {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damage} (same value: '1d10+7')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damageType} (same value: 'slashing')
                    [vIijN0ee7Ja1Xl2c] : object {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c}
                        damage : string {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damage} (same value: '3d10+10')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damageType} (same value: 'bludgeoning')
                    [vP5DxjYZwb5cBxU3] : object {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3}
                        damage : string {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damage} (same value: '2d8+11')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damageType} (same value: 'slashing')
                    [wDqvJlHkyXf7MOJk] : object {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk}
                        damage : string {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damage} (same value: '3d8+11')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damageType} (same value: 'bludgeoning')
                    q1TGG8GyARNkhiwZ : object {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ}
                        damage : string {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damage} (same value: '2d4+9')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damageType} (same value: 'slashing')
                    [wwetJHnvgVA6u0xZ] : object {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ}
                        damage : string {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damage} (same value: '2d8+9')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damageType} (same value: 'piercing')
                    [xERKRQfKkSqY8mTs] : object {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs}
                        damage : string {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damage} (same value: '2d8+7')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damageType} (same value: 'piercing')
                    [xmM2ASC36wh34Tkg] : object {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg}
                        damage : string {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damage} (same value: '5d4+5')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damageType} (same value: 'piercing')
                    [xu6rOIvMXYqtgqSz] : object {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz}
                        damage : string {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damage} (same value: '1d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damageType} (same value: 'fire')
                    [y21PbT5yu8bAyXRC] : object {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC}
                        damage : string {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: '2d8+4')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: 'sonic')
                    [yRawvmA9OsehAy8g] : object {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g}
                        damage : string {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g.damage} (same value: '1d8+3')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g.damageType} (same value: 'piercing')
                    [zDlg66aJRdxAz2J3] : object {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3}
                        damage : string {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damage} (same value: '4d6')
                        damageType : string {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damageType} (same value: 'fire')
                description : object {Rage of Elements.items.[].system.description}
                    value : string {Rage of Elements.items.[].system.description.value} (460 different values)
                [deathNote] : boolean {Rage of Elements.items.[].system.deathNote} (same value: True)
                [duration] : object {Rage of Elements.items.[].system.duration}
                    sustained : boolean {Rage of Elements.items.[].system.duration.sustained} (2 different values)
                        False (x216)
                        True (x15)
                    value : string {Rage of Elements.items.[].system.duration.value} (17 different values)
                publication : object {Rage of Elements.items.[].system.publication}
                    license : string {Rage of Elements.items.[].system.publication.license} (2 different values)
                        'OGL' (x800)
                        'ORC' (x83)
                    remaster : boolean {Rage of Elements.items.[].system.publication.remaster} (2 different values)
                        False (x746)
                        True (x137)
                    title : string {Rage of Elements.items.[].system.publication.title} (12 different values)
                [counteraction] : boolean {Rage of Elements.items.[].system.counteraction} (2 different values)
                    False (x229)
                    True (x2)
                [damage] : object {Rage of Elements.items.[].system.damage}
                    [0] : object {Rage of Elements.items.[].system.damage.0}
                        applyMod : boolean {Rage of Elements.items.[].system.damage.0.applyMod} (2 different values)
                            False (x26)
                            True (x2)
                        [category] : empty
                        formula : string {Rage of Elements.items.[].system.damage.0.formula} (16 different values)
                        kinds : array<string> {Rage of Elements.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Rage of Elements.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x27)
                                'healing' (x3)
                        [materials] : array<> {Rage of Elements.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Rage of Elements.items.[].system.damage.0.type} (10 different values)
                            'bludgeoning' (x11)
                            'electricity' (x3)
                            'fire' (x3)
                            'vitality' (x2)
                            'mental' (x2)
                            'untyped' (x2)
                            'sonic' (x2)
                            'cold' (x1)
                            'piercing' (x1)
                            'slashing' (x1)
                    [1] : object {Rage of Elements.items.[].system.damage.1}
                        applyMod : boolean {Rage of Elements.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Rage of Elements.items.[].system.damage.1.formula} (5 different values)
                            '3d6' (x2)
                            '4d6' (x1)
                            '9d6' (x1)
                            '2d4' (x1)
                            '6d6' (x1)
                        kinds : array<string> {Rage of Elements.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Rage of Elements.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        materials : array<> {Rage of Elements.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Rage of Elements.items.[].system.damage.1.type} (4 different values)
                            'fire' (x3)
                            'slashing' (x1)
                            'void' (x1)
                            'piercing' (x1)
                    [2YlEXgT93lbWXENb] : object {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb}
                        applyMod : boolean {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: '10d6')
                        kinds : array<string> {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.kinds}
                            Length: min=1 max=1
                            Value type: string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: 'damage')
                        materials : array<> {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: 'cold')
                    [71hLuboTBYkwkqiR] : object {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR}
                        applyMod : boolean {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.formula} (same value: '3d4')
                        kinds : array<string> {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.kinds}
                            Length: min=1 max=1
                            Value type: string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: 'damage')
                        materials : array<> {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.type} (same value: 'piercing')
                    [DzJpYMdE0NBqqQXM] : object {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM}
                        applyMod : boolean {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.formula} (same value: '4d6')
                        kinds : array<string> {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds}
                            Length: min=1 max=1
                            Value type: string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: 'damage')
                        materials : array<> {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.type} (same value: 'poison')
                    [MNALi2V7x2auCIFW] : object {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW}
                        applyMod : boolean {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: '2d4')
                        kinds : array<string> {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.kinds}
                            Length: min=1 max=1
                            Value type: string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: 'damage')
                        materials : array<> {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: 'bludgeoning')
                    [YRYbZTnIe7w9wHLU] : object {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU}
                        applyMod : boolean {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.formula} (same value: '1d6')
                        kinds : array<string> {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds}
                            Length: min=1 max=1
                            Value type: string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: 'damage')
                        materials : array<> {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.type} (same value: 'bludgeoning')
                    [cQDyW0QpjJ38MlSi] : object {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
                        kinds : array<string> {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
                        materials : array<> {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
                    [damageType] : string {Rage of Elements.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x8)
                        'slashing' (x7)
                        'bludgeoning' (x4)
                    [dice] : integer {Rage of Elements.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Rage of Elements.items.[].system.damage.die} (4 different values)
                        'd6' (x8)
                        'd4' (x5)
                        'd8' (x4)
                        'd10' (x2)
                    [knLe6PF6xfJGMWzT] : object {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT}
                        applyMod : boolean {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.formula} (same value: '12d10')
                        kinds : array<string> {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.kinds}
                            Length: min=1 max=1
                            Value type: string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.kinds.[]} (same value: 'damage')
                        materials : array<> {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.type} (same value: 'bludgeoning')
                    [sekWqUllit48HRC4] : object {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4}
                        applyMod : boolean {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.formula} (same value: '6d6')
                        kinds : array<string> {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.kinds}
                            Length: min=1 max=1
                            Value type: string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.kinds.[]} (same value: 'damage')
                        materials : array<> {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.type} (same value: 'poison')
                [defense] : object {Rage of Elements.items.[].system.defense}
                    save : object {Rage of Elements.items.[].system.defense.save}
                        basic : boolean {Rage of Elements.items.[].system.defense.save.basic} (2 different values)
                            False (x38)
                            True (x23)
                        statistic : string {Rage of Elements.items.[].system.defense.save.statistic} (3 different values)
                            'reflex' (x33)
                            'fortitude' (x19)
                            'will' (x9)
                [dexCap] : integer {Rage of Elements.items.[].system.dexCap} (3 different values)
                    1 (x2)
                    0 (x1)
                    4 (x1)
                [equipped] : object {Rage of Elements.items.[].system.equipped}
                    carryType : string {Rage of Elements.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x31)
                        'held' (x6)
                    [handsHeld] : integer {Rage of Elements.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x22)
                        1 (x6)
                    [inSlot] : boolean {Rage of Elements.items.[].system.equipped.inSlot} (2 different values)
                        False (x2)
                        True (x1)
                    [invested] : empty
                [frequency] : object {Rage of Elements.items.[].system.frequency}
                    max : integer {Rage of Elements.items.[].system.frequency.max} (3 different values)
                        1 (x20)
                        3 (x8)
                        2 (x2)
                    per : string {Rage of Elements.items.[].system.frequency.per} (4 different values)
                        'round' (x15)
                        'day' (x7)
                        'P1Y' (x7)
                        'PT1H' (x1)
                    [value] : integer {Rage of Elements.items.[].system.frequency.value} (same value: 1)
                [group] : string {Rage of Elements.items.[].system.group} (11 different values)
                [hardness] : integer {Rage of Elements.items.[].system.hardness} (3 different values)
                    0 (x34)
                    3 (x2)
                    8 (x1)
                [heightening] : object {Rage of Elements.items.[].system.heightening}
                    [damage] : object {Rage of Elements.items.[].system.heightening.damage}
                        [0] : string {Rage of Elements.items.[].system.heightening.damage.0} (7 different values)
                            '1d4' (x7)
                            '1d6' (x5)
                            '2d6' (x5)
                            '1d10' (x3)
                            '1d8' (x2)
                            '1d12' (x2)
                            '2d10' (x1)
                        [1] : string {Rage of Elements.items.[].system.heightening.damage.1} (2 different values)
                            '1d6' (x5)
                            '1d4' (x1)
                        [2YlEXgT93lbWXENb] : string {Rage of Elements.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: '2d6')
                        [71hLuboTBYkwkqiR] : string {Rage of Elements.items.[].system.heightening.damage.71hLuboTBYkwkqiR} (same value: '1d4')
                        [DzJpYMdE0NBqqQXM] : string {Rage of Elements.items.[].system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: '2d6')
                        [MNALi2V7x2auCIFW] : string {Rage of Elements.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: '1d4')
                        [YRYbZTnIe7w9wHLU] : string {Rage of Elements.items.[].system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: '1d6')
                        [cQDyW0QpjJ38MlSi] : string {Rage of Elements.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
                        [sekWqUllit48HRC4] : string {Rage of Elements.items.[].system.heightening.damage.sekWqUllit48HRC4} (same value: '1d6')
                    [interval] : integer {Rage of Elements.items.[].system.heightening.interval} (2 different values)
                        1 (x32)
                        2 (x5)
                    type : string {Rage of Elements.items.[].system.heightening.type} (2 different values)
                        'interval' (x37)
                        'fixed' (x15)
                    [levels] : object {Rage of Elements.items.[].system.heightening.levels}
                        [10] : object {Rage of Elements.items.[].system.heightening.levels.10}
                            area : object {Rage of Elements.items.[].system.heightening.levels.10.area}
                                areaType : string {Rage of Elements.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst')
                                value : string {Rage of Elements.items.[].system.heightening.levels.10.area.value} (same value: '1320')
                            range : object {Rage of Elements.items.[].system.heightening.levels.10.range}
                                value : string {Rage of Elements.items.[].system.heightening.levels.10.range.value} (same value: 'half a mile')
                        [2] : object {Rage of Elements.items.[].system.heightening.levels.2}
                            target : object {Rage of Elements.items.[].system.heightening.levels.2.target}
                                value : string {Rage of Elements.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
                        [3] : object {Rage of Elements.items.[].system.heightening.levels.3}
                            target : object {Rage of Elements.items.[].system.heightening.levels.3.target}
                                value : string {Rage of Elements.items.[].system.heightening.levels.3.target.value} (4 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x2)
                                    'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1)
                                    'up to 400 unattended objects in range, each of light Bulk or less' (x1)
                                    '10 objects' (x1)
                        [4] : object {Rage of Elements.items.[].system.heightening.levels.4}
                            target : object {Rage of Elements.items.[].system.heightening.levels.4.target}
                                value : string {Rage of Elements.items.[].system.heightening.levels.4.target.value} (2 different values)
                                    '20 willing creatures' (x1)
                                    '10 creatures' (x1)
                        [5] : object {Rage of Elements.items.[].system.heightening.levels.5}
                            [range] : object {Rage of Elements.items.[].system.heightening.levels.5.range}
                                value : string {Rage of Elements.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '1 mile' (x4)
                                    '60 feet' (x2)
                            [target] : object {Rage of Elements.items.[].system.heightening.levels.5.target}
                                value : string {Rage of Elements.items.[].system.heightening.levels.5.target.value} (2 different values)
                                    '100 willing creatures' (x1)
                                    'up to 800 unattended objects in range, each of light Bulk or less' (x1)
                        [6] : object {Rage of Elements.items.[].system.heightening.levels.6}
                            target : object {Rage of Elements.items.[].system.heightening.levels.6.target}
                                value : string {Rage of Elements.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {Rage of Elements.items.[].system.heightening.levels.7}
                            target : object {Rage of Elements.items.[].system.heightening.levels.7.target}
                                value : string {Rage of Elements.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '1 unattended object with a Bulk of 2 or less' (x2)
                                    '6 creatures' (x1)
                        8 : object {Rage of Elements.items.[].system.heightening.levels.8}
                            damage : object {Rage of Elements.items.[].system.heightening.levels.8.damage}
                                0 : object {Rage of Elements.items.[].system.heightening.levels.8.damage.0}
                                    applyMod : boolean {Rage of Elements.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Rage of Elements.items.[].system.heightening.levels.8.damage.0.formula} (same value: '1d10')
                                    materials : array<> {Rage of Elements.items.[].system.heightening.levels.8.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Rage of Elements.items.[].system.heightening.levels.8.damage.0.type} (same value: 'healing')
                        9 : object {Rage of Elements.items.[].system.heightening.levels.9}
                            damage : object {Rage of Elements.items.[].system.heightening.levels.9.damage}
                                0 : object {Rage of Elements.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Rage of Elements.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Rage of Elements.items.[].system.heightening.levels.9.damage.0.formula} (same value: '1d12')
                                    materials : array<> {Rage of Elements.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Rage of Elements.items.[].system.heightening.levels.9.damage.0.type} (same value: 'healing')
                [hp] : object {Rage of Elements.items.[].system.hp}
                    max : integer {Rage of Elements.items.[].system.hp.max} (3 different values)
                        0 (x34)
                        12 (x2)
                        64 (x1)
                    value : integer {Rage of Elements.items.[].system.hp.value} (3 different values)
                        0 (x34)
                        12 (x2)
                        64 (x1)
                [level] : object {Rage of Elements.items.[].system.level}
                    value : integer {Rage of Elements.items.[].system.level.value} (9 different values)
                        1 (x65)
                        2 (x51)
                        4 (x35)
                        5 (x29)
                        0 (x28)
                        6 (x20)
                        3 (x19)
                        7 (x14)
                        8 (x7)
                [location] : object {Rage of Elements.items.[].system.location}
                    [heightenedLevel] : integer {Rage of Elements.items.[].system.location.heightenedLevel} (10 different values)
                        4 (x33)
                        5 (x32)
                        7 (x25)
                        2 (x18)
                        6 (x14)
                        1 (x11)
                        8 (x11)
                        3 (x9)
                        9 (x5)
                        10 (x2)
                    [uses] : object {Rage of Elements.items.[].system.location.uses}
                        max : integer {Rage of Elements.items.[].system.location.uses.max} (2 different values)
                            2 (x10)
                            3 (x1)
                        value : integer {Rage of Elements.items.[].system.location.uses.value} (2 different values)
                            2 (x10)
                            3 (x1)
                    [value] : string {Rage of Elements.items.[].system.location.value} (23 different values)
                [material] : object {Rage of Elements.items.[].system.material}
                    [grade] : string {Rage of Elements.items.[].system.material.grade} (same value: 'standard')
                    [type] : string {Rage of Elements.items.[].system.material.type} (same value: 'duskwood')
                [mod] : object {Rage of Elements.items.[].system.mod}
                    value : integer {Rage of Elements.items.[].system.mod.value} (16 different values)
                [overlays] : object {Rage of Elements.items.[].system.overlays}
                    [1gZuxDZYlG9YSzyW] : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW}
                        _id : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW._id} (same value: '1gZuxDZYlG9YSzyW')
                        name : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.name} (same value: 'Needle Darts (Adamantine)')
                        overlayType : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2)
                        system : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system}
                            damage : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage}
                                71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR}
                                    [category] : empty
                                    materials : array<string> {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials}
                                        Length: min=1 max=1
                                        Value type: string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: 'adamantine')
                    [37gy7l19tik74o4s] : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [7qdtetowq348s9oc] : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [E2DbTTDjNlTp0ztA] : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA}
                        _id : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA._id} (same value: 'E2DbTTDjNlTp0ztA')
                        name : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.name} (same value: 'Needle Darts (Silver)')
                        overlayType : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4)
                        system : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system}
                            damage : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage}
                                71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR}
                                    [category] : empty
                                    materials : array<string> {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials}
                                        Length: min=1 max=1
                                        Value type: string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: 'silver')
                    [ZbRcMkLoWzgq5XvU] : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU}
                        _id : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: 'ZbRcMkLoWzgq5XvU')
                        name : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: 'Needle Darts (Cold Iron)')
                        overlayType : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3)
                        system : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system}
                            damage : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage}
                                71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR}
                                    [category] : empty
                                    materials : array<string> {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials}
                                        Length: min=1 max=1
                                        Value type: string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: 'cold-iron')
                    [ZxbNsu1w4bhR2fCe] : object {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe}
                        _id : string {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: 'ZxbNsu1w4bhR2fCe')
                        overlayType : string {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
                        system : object {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system}
                    [eOCNn2ohYAvsYZjn] : object {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn')
                        overlayType : string {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                            [defense] : empty
                    [hk5Z57VxDZI5WAgq] : object {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq}
                        _id : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq._id} (same value: 'hk5Z57VxDZI5WAgq')
                        name : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.name} (same value: 'Needle Darts')
                        overlayType : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1)
                        system : object {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.system}
                    [lfxcoz2d3f8j2zq1] : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [wUTd1CuL1B5jIquK] : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK}
                        _id : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: 'wUTd1CuL1B5jIquK')
                        overlayType : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
                        system : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system}
                            area : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area}
                                type : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: 'burst')
                                value : integer {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
                            range : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range}
                                value : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: '500 feet')
                            time : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time}
                                value : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: '3')
                    [xYyA7CV1GaFTRjBQ] : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ')
                        name : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)')
                        overlayType : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override')
                        sort : integer {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
                            [defense] : empty
                            heightening : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
                            range : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch')
                [prepared] : object {Rage of Elements.items.[].system.prepared}
                    [flexible] : boolean {Rage of Elements.items.[].system.prepared.flexible} (same value: False)
                    value : string {Rage of Elements.items.[].system.prepared.value} (2 different values)
                        'innate' (x26)
                        'prepared' (x1)
                [price] : object {Rage of Elements.items.[].system.price}
                    [per] : integer {Rage of Elements.items.[].system.price.per} (same value: 10)
                    value : object {Rage of Elements.items.[].system.price.value}
                        [cp] : integer {Rage of Elements.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Rage of Elements.items.[].system.price.value.gp} (10 different values)
                            1 (x7)
                            3 (x6)
                            4 (x5)
                            8 (x2)
                            20 (x1)
                            360 (x1)
                            12 (x1)
                            7 (x1)
                            23 (x1)
                            2 (x1)
                        [sp] : integer {Rage of Elements.items.[].system.price.value.sp} (3 different values)
                            1 (x4)
                            2 (x3)
                            3 (x1)
                [proficiency] : object {Rage of Elements.items.[].system.proficiency}
                    value : integer {Rage of Elements.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {Rage of Elements.items.[].system.proficient}
                    value : integer {Rage of Elements.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Rage of Elements.items.[].system.quantity} (4 different values)
                    1 (x31)
                    3 (x3)
                    20 (x2)
                    5 (x1)
                [range] : mixed
                    object {Rage of Elements.items.[].system.range}
                        value : string {Rage of Elements.items.[].system.range.value} (13 different values)
                    integer {Rage of Elements.items.[].system.range} (3 different values)
                        60 (x2)
                        100 (x1)
                        20 (x1)
                [reload] : object {Rage of Elements.items.[].system.reload}
                    value : string {Rage of Elements.items.[].system.reload.value} (4 different values)
                        '' (x9)
                        '-' (x6)
                        '0' (x3)
                        '1' (x1)
                [requirements] : string {Rage of Elements.items.[].system.requirements} (same value: '')
                [ritual] : object {Rage of Elements.items.[].system.ritual}
                    primary : object {Rage of Elements.items.[].system.ritual.primary}
                        check : string {Rage of Elements.items.[].system.ritual.primary.check} (same value: 'Nature (master)')
                    secondary : object {Rage of Elements.items.[].system.ritual.secondary}
                        casters : integer {Rage of Elements.items.[].system.ritual.secondary.casters} (2 different values)
                            1 (x5)
                            2 (x5)
                        checks : string {Rage of Elements.items.[].system.ritual.secondary.checks} (2 different values)
                            'Survival' (x5)
                            'Crafting, Diplomacy' (x5)
                rules : ignored (Foundry rules object) {Rage of Elements.items.[].system.rules}
                [runes] : object {Rage of Elements.items.[].system.runes}
                    [potency] : integer {Rage of Elements.items.[].system.runes.potency} (3 different values)
                        0 (x13)
                        1 (x6)
                        2 (x4)
                    [property] : array<> {Rage of Elements.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {Rage of Elements.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Rage of Elements.items.[].system.runes.resilient} (2 different values)
                        0 (x3)
                        1 (x1)
                    [striking] : integer {Rage of Elements.items.[].system.runes.striking} (2 different values)
                        0 (x10)
                        1 (x9)
                [showSlotlessLevels] : object {Rage of Elements.items.[].system.showSlotlessLevels}
                    value : boolean {Rage of Elements.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Rage of Elements.items.[].system.size} (3 different values)
                    'med' (x19)
                    'lg' (x16)
                    'huge' (x2)
                [slots] : object {Rage of Elements.items.[].system.slots}
                    [slot0] : object {Rage of Elements.items.[].system.slots.slot0}
                        max : integer {Rage of Elements.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Rage of Elements.items.[].system.slots.slot0.prepared.[]}
                                id : string {Rage of Elements.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    't3s9R0PDN7dw43iR' (x1)
                                    '4zH7DllKyiLBWCWI' (x1)
                                    'knwb63zUVQQLtnUE' (x1)
                                    'cWiQU03Ha2yPR5eQ' (x1)
                                    'ybRtu3MVmZJSipBb' (x1)
                    [slot1] : object {Rage of Elements.items.[].system.slots.slot1}
                        max : integer {Rage of Elements.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Rage of Elements.items.[].system.slots.slot1.prepared.[]}
                                id : string {Rage of Elements.items.[].system.slots.slot1.prepared.[].id} (2 different values)
                                    'gytBo0dJFIbZPBbq' (x2)
                                    'nRyjiNhZe4flSFTb' (x1)
                    [slot10] : object {Rage of Elements.items.[].system.slots.slot10}
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot10.prepared}
                            Length: min=3 max=3
                            Value type: object {Rage of Elements.items.[].system.slots.slot10.prepared.[]}
                                [id] : empty
                                name : string {Rage of Elements.items.[].system.slots.slot10.prepared.[].name} (same value: 'Empty Slot (drag spell here)')
                                prepared : boolean {Rage of Elements.items.[].system.slots.slot10.prepared.[].prepared} (same value: False)
                    [slot2] : object {Rage of Elements.items.[].system.slots.slot2}
                        max : integer {Rage of Elements.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Rage of Elements.items.[].system.slots.slot2.prepared.[]}
                                id : string {Rage of Elements.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    '1AQkInQm28a9loQJ' (x1)
                                    'FMm1Xfic5WBWslZu' (x1)
                                    'jBNMN5rM9iZtcjm5' (x1)
                    [slot3] : object {Rage of Elements.items.[].system.slots.slot3}
                        max : integer {Rage of Elements.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Rage of Elements.items.[].system.slots.slot3.prepared.[]}
                                id : string {Rage of Elements.items.[].system.slots.slot3.prepared.[].id} (2 different values)
                                    'FTwEUjb23CEKFMJ4' (x2)
                                    'Vs3ncbT3YofxBT90' (x1)
                    [slot4] : object {Rage of Elements.items.[].system.slots.slot4}
                        max : integer {Rage of Elements.items.[].system.slots.slot4.max} (same value: 2)
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=2
                            Value type: object {Rage of Elements.items.[].system.slots.slot4.prepared.[]}
                                id : string {Rage of Elements.items.[].system.slots.slot4.prepared.[].id} (2 different values)
                                    'PLkChObWe27HXvTZ' (x1)
                                    'MHcGkpTtHbZ0dI34' (x1)
                    [slot5] : object {Rage of Elements.items.[].system.slots.slot5}
                        max : integer {Rage of Elements.items.[].system.slots.slot5.max} (same value: 4)
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot5.prepared}
                            Length: min=4 max=4
                            Value type: object {Rage of Elements.items.[].system.slots.slot5.prepared.[]}
                                id : string {Rage of Elements.items.[].system.slots.slot5.prepared.[].id} (4 different values)
                                    'H4pyb564LrUxrdHD' (x1)
                                    '3xR8jJHKWzt0SyZn' (x1)
                                    'GLsjGiyizXxuwkBz' (x1)
                                    'EO7wuDTrM3c9DnoE' (x1)
                    [slot6] : object {Rage of Elements.items.[].system.slots.slot6}
                        max : integer {Rage of Elements.items.[].system.slots.slot6.max} (same value: 3)
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {Rage of Elements.items.[].system.slots.slot6.prepared.[]}
                                id : string {Rage of Elements.items.[].system.slots.slot6.prepared.[].id} (3 different values)
                                    'LO4tYfxdIAdZPG60' (x1)
                                    'AcHuQmWPwIO3bICn' (x1)
                                    'jzdizubbI6Ndlovg' (x1)
                    [slot7] : object {Rage of Elements.items.[].system.slots.slot7}
                        max : integer {Rage of Elements.items.[].system.slots.slot7.max} (same value: 3)
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot7.prepared}
                            Length: min=3 max=3
                            Value type: object {Rage of Elements.items.[].system.slots.slot7.prepared.[]}
                                id : string {Rage of Elements.items.[].system.slots.slot7.prepared.[].id} (2 different values)
                                    'CdMo16cr5rFfEqWk' (x2)
                                    '8ChJfVNsfK56dPIq' (x1)
                    [slot8] : object {Rage of Elements.items.[].system.slots.slot8}
                        max : integer {Rage of Elements.items.[].system.slots.slot8.max} (same value: 3)
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot8.prepared}
                            Length: min=3 max=3
                            Value type: object {Rage of Elements.items.[].system.slots.slot8.prepared.[]}
                                id : string {Rage of Elements.items.[].system.slots.slot8.prepared.[].id} (2 different values)
                                    'Jlv8S4YQPFHJVGlR' (x2)
                                    'jmWWzACi7z5w2k7r' (x1)
                    [slot9] : object {Rage of Elements.items.[].system.slots.slot9}
                        max : integer {Rage of Elements.items.[].system.slots.slot9.max} (same value: 3)
                        prepared : array<object> {Rage of Elements.items.[].system.slots.slot9.prepared}
                            Length: min=3 max=3
                            Value type: object {Rage of Elements.items.[].system.slots.slot9.prepared.[]}
                                id : string {Rage of Elements.items.[].system.slots.slot9.prepared.[].id} (2 different values)
                                    'jS1pdFarueIYhVbD' (x2)
                                    'ue9M67U2K9H3g7yu' (x1)
                [slug] : string {Rage of Elements.items.[].system.slug} (172 different values)
                [speedPenalty] : integer {Rage of Elements.items.[].system.speedPenalty} (3 different values)
                    0 (x4)
                    -5 (x2)
                    -10 (x1)
                [spelldc] : object {Rage of Elements.items.[].system.spelldc}
                    dc : integer {Rage of Elements.items.[].system.spelldc.dc} (15 different values)
                    value : integer {Rage of Elements.items.[].system.spelldc.value} (15 different values)
                [splashDamage] : object {Rage of Elements.items.[].system.splashDamage}
                    [value] : integer {Rage of Elements.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Rage of Elements.items.[].system.stackGroup} (2 different values)
                    'arrows' (x1)
                    'rounds10' (x1)
                [strength] : integer {Rage of Elements.items.[].system.strength} (3 different values)
                    3 (x2)
                    4 (x1)
                    0 (x1)
                [target] : object {Rage of Elements.items.[].system.target}
                    value : string {Rage of Elements.items.[].system.target.value} (32 different values)
                [time] : object {Rage of Elements.items.[].system.time}
                    value : string {Rage of Elements.items.[].system.time.value} (8 different values)
                        '2' (x165)
                        '3' (x19)
                        '10 minutes' (x17)
                        '1 day' (x10)
                        '1 minute' (x9)
                        'reaction' (x6)
                        '1' (x3)
                        '1 to 3' (x2)
                [tradition] : object {Rage of Elements.items.[].system.tradition}
                    value : string {Rage of Elements.items.[].system.tradition.value} (4 different values)
                        'arcane' (x16)
                        'divine' (x5)
                        'primal' (x5)
                        'occult' (x1)
                [traits] : object {Rage of Elements.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {Rage of Elements.items.[].system.traits.rarity} (3 different values)
                        'common' (x317)
                        'uncommon' (x48)
                        'rare' (x1)
                    [traditions] : array<string> {Rage of Elements.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Rage of Elements.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x196)
                            'primal' (x167)
                            'occult' (x111)
                            'divine' (x72)
                    [value] : array<string> {Rage of Elements.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Rage of Elements.items.[].system.traits.value.[]} (104 different values)
                [usage] : object {Rage of Elements.items.[].system.usage}
                    [canBeAmmo] : boolean {Rage of Elements.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Rage of Elements.items.[].system.usage.value} (7 different values)
                        'held-in-one-hand' (x18)
                        'held-in-two-hands' (x5)
                        'held-in-one-plus-hands' (x2)
                        'affixed-to-armor' (x2)
                        'affixed-to-weapon' (x1)
                        'wornshoes' (x1)
                        'affixed-to-armor-or-travelers-clothing' (x1)
                [uses] : object {Rage of Elements.items.[].system.uses}
                    autoDestroy : boolean {Rage of Elements.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Rage of Elements.items.[].system.uses.max} (same value: 1)
                    value : integer {Rage of Elements.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Rage of Elements.items.[].system.weaponType}
                    value : string {Rage of Elements.items.[].system.weaponType.value} (2 different values)
                        'melee' (x96)
                        'ranged' (x42)
            type : string {Rage of Elements.items.[].type} (10 different values)
                'action' (x414)
                'spell' (x231)
                'melee' (x142)
                'lore' (x32)
                'spellcastingEntry' (x27)
                'weapon' (x19)
                'consumable' (x9)
                'armor' (x4)
                'shield' (x3)
                'equipment' (x2)
            [_stats] : object {Rage of Elements.items.[]._stats}
                compendiumSource : string {Rage of Elements.items.[]._stats.compendiumSource} (171 different values)
            [flags] : object {Rage of Elements.items.[].flags}
                pf2e : object {Rage of Elements.items.[].flags.pf2e}
                    [itemGrants] : object {Rage of Elements.items.[].flags.pf2e.itemGrants}
                    [linkedWeapon] : string {Rage of Elements.items.[].flags.pf2e.linkedWeapon} (19 different values)
            [folder] : string {Rage of Elements.items.[].folder} (3 different values)
                'sspn0dATguOE2tTz' (x2)
                'IvovuVU7CLpdr4GZ' (x2)
                'nMMWP4CEHYa6Xx8S' (x1)
    name : string {Rage of Elements.name} (all different values)
    system : object {Rage of Elements.system}
        abilities : object {Rage of Elements.system.abilities}
            cha : object {Rage of Elements.system.abilities.cha}
                mod : integer {Rage of Elements.system.abilities.cha.mod} (14 different values)
            con : object {Rage of Elements.system.abilities.con}
                mod : integer {Rage of Elements.system.abilities.con.mod} (10 different values)
                    5 (x18)
                    3 (x14)
                    7 (x10)
                    4 (x10)
                    6 (x8)
                    1 (x6)
                    2 (x6)
                    8 (x5)
                    0 (x3)
                    9 (x1)
            dex : object {Rage of Elements.system.abilities.dex}
                mod : integer {Rage of Elements.system.abilities.dex.mod} (13 different values)
            int : object {Rage of Elements.system.abilities.int}
                mod : integer {Rage of Elements.system.abilities.int.mod} (15 different values)
            str : object {Rage of Elements.system.abilities.str}
                mod : integer {Rage of Elements.system.abilities.str.mod} (12 different values)
            wis : object {Rage of Elements.system.abilities.wis}
                mod : integer {Rage of Elements.system.abilities.wis.mod} (7 different values)
                    3 (x19)
                    2 (x15)
                    1 (x12)
                    4 (x11)
                    0 (x9)
                    5 (x8)
                    6 (x7)
        attributes : object {Rage of Elements.system.attributes}
            ac : object {Rage of Elements.system.attributes.ac}
                details : string {Rage of Elements.system.attributes.ac.details} (5 different values)
                    '' (x77)
                    '(24 while Dug In)' (x1)
                    '(32 with shield raised)' (x1)
                    '(24 with shield raised)' (x1)
                    '21 without defensive camouflage' (x1)
                value : integer {Rage of Elements.system.attributes.ac.value} (26 different values)
            allSaves : object {Rage of Elements.system.attributes.allSaves}
                value : string {Rage of Elements.system.attributes.allSaves.value} (3 different values)
                    '' (x79)
                    '+1 status vs. emotion' (x1)
                    '+1 status to all saves vs. spells (+4 status vs. earth)' (x1)
            hp : object {Rage of Elements.system.attributes.hp}
                details : string {Rage of Elements.system.attributes.hp.details} (14 different values)
                max : integer {Rage of Elements.system.attributes.hp.max} (53 different values)
                temp : integer {Rage of Elements.system.attributes.hp.temp} (2 different values)
                    0 (x80)
                    5 (x1)
                value : integer {Rage of Elements.system.attributes.hp.value} (53 different values)
            [immunities] : array<object> {Rage of Elements.system.attributes.immunities}
                Length: min=0 max=7
                Value type: object {Rage of Elements.system.attributes.immunities.[]}
                    [exceptions] : array<> {Rage of Elements.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Rage of Elements.system.attributes.immunities.[].type} (16 different values)
            [resistances] : array<object> {Rage of Elements.system.attributes.resistances}
                Length: min=0 max=6
                Value type: object {Rage of Elements.system.attributes.resistances.[]}
                    doubleVs : array<string> {Rage of Elements.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=1
                        Value type: string {Rage of Elements.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    exceptions : array<string> {Rage of Elements.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=2
                        Value type: string {Rage of Elements.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            'adamantine' (x5)
                            'water' (x1)
                            'force' (x1)
                            'ghost-touch' (x1)
                    type : string {Rage of Elements.system.attributes.resistances.[].type} (15 different values)
                    value : integer {Rage of Elements.system.attributes.resistances.[].value} (8 different values)
                        10 (x20)
                        5 (x10)
                        20 (x6)
                        15 (x5)
                        3 (x2)
                        2 (x1)
                        1 (x1)
                        8 (x1)
            speed : object {Rage of Elements.system.attributes.speed}
                [details] : string {Rage of Elements.system.attributes.speed.details} (13 different values)
                [value] : integer {Rage of Elements.system.attributes.speed.value} (10 different values)
                    25 (x30)
                    20 (x14)
                    0 (x10)
                    30 (x9)
                    35 (x4)
                    15 (x3)
                    5 (x3)
                    40 (x3)
                    45 (x2)
                    10 (x2)
                otherSpeeds : array<object> {Rage of Elements.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Rage of Elements.system.attributes.speed.otherSpeeds.[]}
                        type : string {Rage of Elements.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'fly' (x31)
                            'climb' (x16)
                            'swim' (x11)
                            'burrow' (x7)
                        value : integer {Rage of Elements.system.attributes.speed.otherSpeeds.[].value} (13 different values)
            [adjustment] : empty
            [weaknesses] : array<object> {Rage of Elements.system.attributes.weaknesses}
                Length: min=1 max=3
                Value type: object {Rage of Elements.system.attributes.weaknesses.[]}
                    [exceptions] : array<> {Rage of Elements.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Rage of Elements.system.attributes.weaknesses.[].type} (9 different values)
                        'fire' (x19)
                        'axe-vulnerability' (x13)
                        'cold' (x10)
                        'area-damage' (x8)
                        'splash-damage' (x8)
                        'slashing' (x3)
                        'sonic' (x1)
                        'water' (x1)
                        'void' (x1)
                    value : integer {Rage of Elements.system.attributes.weaknesses.[].value} (9 different values)
                        10 (x20)
                        5 (x13)
                        15 (x11)
                        3 (x7)
                        12 (x4)
                        7 (x3)
                        2 (x3)
                        8 (x2)
                        4 (x1)
        details : object {Rage of Elements.system.details}
            blurb : string {Rage of Elements.system.details.blurb} (same value: '')
            languages : object {Rage of Elements.system.details.languages}
                details : string {Rage of Elements.system.details.languages.details} (11 different values)
                value : array<string> {Rage of Elements.system.details.languages.value}
                    Length: min=0 max=7
                    Value type: string {Rage of Elements.system.details.languages.value.[]} (14 different values)
            level : object {Rage of Elements.system.details.level}
                value : integer {Rage of Elements.system.details.level.value} (18 different values)
            privateNotes : string {Rage of Elements.system.details.privateNotes} (same value: '')
            publicNotes : string {Rage of Elements.system.details.publicNotes} (72 different values)
            publication : object {Rage of Elements.system.details.publication}
                license : string {Rage of Elements.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Rage of Elements.system.details.publication.remaster} (same value: True)
                title : string {Rage of Elements.system.details.publication.title} (same value: 'Pathfinder Rage of Elements')
        initiative : object {Rage of Elements.system.initiative}
            statistic : string {Rage of Elements.system.initiative.statistic} (same value: 'perception')
        perception : object {Rage of Elements.system.perception}
            details : string {Rage of Elements.system.perception.details} (9 different values)
                '' (x68)
                'rust vision' (x3)
                'smoke vision' (x3)
                'all-around vision' (x2)
                'magnetic vision' (x1)
                'steam vision' (x1)
                'detect magic, (+25 to Sense Motive)' (x1)
                'metalsense (imprecise) 60 feet' (x1)
                'magic scent' (x1)
            mod : integer {Rage of Elements.system.perception.mod} (26 different values)
            senses : array<object> {Rage of Elements.system.perception.senses}
                Length: min=0 max=3
                Value type: object {Rage of Elements.system.perception.senses.[]}
                    [acuity] : string {Rage of Elements.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {Rage of Elements.system.perception.senses.[].range} (3 different values)
                        60 (x7)
                        30 (x5)
                        120 (x4)
                    type : string {Rage of Elements.system.perception.senses.[].type} (5 different values)
                        'darkvision' (x63)
                        'tremorsense' (x10)
                        'scent' (x4)
                        'low-light-vision' (x3)
                        'wavesense' (x2)
        resources : object {Rage of Elements.system.resources}
        saves : object {Rage of Elements.system.saves}
            fortitude : object {Rage of Elements.system.saves.fortitude}
                saveDetail : string {Rage of Elements.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Rage of Elements.system.saves.fortitude.value} (26 different values)
            reflex : object {Rage of Elements.system.saves.reflex}
                saveDetail : string {Rage of Elements.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Rage of Elements.system.saves.reflex.value} (28 different values)
            will : object {Rage of Elements.system.saves.will}
                saveDetail : string {Rage of Elements.system.saves.will.saveDetail} (same value: '')
                value : integer {Rage of Elements.system.saves.will.value} (25 different values)
        skills : object {Rage of Elements.system.skills}
            [acrobatics] : object {Rage of Elements.system.skills.acrobatics}
                base : integer {Rage of Elements.system.skills.acrobatics.base} (18 different values)
            [arcana] : object {Rage of Elements.system.skills.arcana}
                base : integer {Rage of Elements.system.skills.arcana.base} (10 different values)
                    31 (x5)
                    21 (x1)
                    6 (x1)
                    25 (x1)
                    20 (x1)
                    18 (x1)
                    19 (x1)
                    11 (x1)
                    42 (x1)
                    26 (x1)
            [athletics] : object {Rage of Elements.system.skills.athletics}
                base : integer {Rage of Elements.system.skills.athletics.base} (25 different values)
                [special] : array<object> {Rage of Elements.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Rage of Elements.system.skills.athletics.special.[]}
                        base : integer {Rage of Elements.system.skills.athletics.special.[].base} (2 different values)
                            31 (x1)
                            15 (x1)
                        label : string {Rage of Elements.system.skills.athletics.special.[].label} (2 different values)
                            'to Swim' (x1)
                            'to Trip or Grapple' (x1)
                        predicate : array<object> {Rage of Elements.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Rage of Elements.system.skills.athletics.special.[].predicate.[]}
                                or : array<string> {Rage of Elements.system.skills.athletics.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Rage of Elements.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
                                        'action:trip' (x1)
                                        'action:grapple' (x1)
            [crafting] : object {Rage of Elements.system.skills.crafting}
                base : integer {Rage of Elements.system.skills.crafting.base} (13 different values)
            [deception] : object {Rage of Elements.system.skills.deception}
                base : integer {Rage of Elements.system.skills.deception.base} (11 different values)
                [special] : array<object> {Rage of Elements.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Rage of Elements.system.skills.deception.special.[]}
                        base : integer {Rage of Elements.system.skills.deception.special.[].base} (same value: 10)
                        label : string {Rage of Elements.system.skills.deception.special.[].label} (same value: 'when pretending to be a mundane stump or log')
                        predicate : array<string> {Rage of Elements.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Rage of Elements.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate:log')
            [diplomacy] : object {Rage of Elements.system.skills.diplomacy}
                base : integer {Rage of Elements.system.skills.diplomacy.base} (11 different values)
            [intimidation] : object {Rage of Elements.system.skills.intimidation}
                base : integer {Rage of Elements.system.skills.intimidation.base} (11 different values)
            [nature] : object {Rage of Elements.system.skills.nature}
                base : integer {Rage of Elements.system.skills.nature.base} (17 different values)
            [occultism] : object {Rage of Elements.system.skills.occultism}
                base : integer {Rage of Elements.system.skills.occultism.base} (same value: 31)
            [performance] : object {Rage of Elements.system.skills.performance}
                base : integer {Rage of Elements.system.skills.performance.base} (8 different values)
                    38 (x5)
                    28 (x2)
                    32 (x1)
                    8 (x1)
                    26 (x1)
                    16 (x1)
                    14 (x1)
                    19 (x1)
            [religion] : object {Rage of Elements.system.skills.religion}
                base : integer {Rage of Elements.system.skills.religion.base} (same value: 31)
            [society] : object {Rage of Elements.system.skills.society}
                base : integer {Rage of Elements.system.skills.society.base} (9 different values)
                    6 (x2)
                    30 (x1)
                    26 (x1)
                    23 (x1)
                    20 (x1)
                    21 (x1)
                    25 (x1)
                    22 (x1)
                    16 (x1)
            [stealth] : object {Rage of Elements.system.skills.stealth}
                base : integer {Rage of Elements.system.skills.stealth.base} (21 different values)
                [special] : array<object> {Rage of Elements.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Rage of Elements.system.skills.stealth.special.[]}
                        base : integer {Rage of Elements.system.skills.stealth.special.[].base} (7 different values)
                            19 (x1)
                            24 (x1)
                            15 (x1)
                            9 (x1)
                            16 (x1)
                            26 (x1)
                            11 (x1)
                        label : string {Rage of Elements.system.skills.stealth.special.[].label} (5 different values)
                            'in forests' (x2)
                            'in lava' (x2)
                            'when posing as a mundane wooden statue' (x1)
                            'in forests or grasslands' (x1)
                            'in aquatic terrain' (x1)
                        [predicate] : array<string|object> {Rage of Elements.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                string {Rage of Elements.system.skills.stealth.special.[].predicate.[]} (3 different values)
                                    'terrain:forest' (x2)
                                    'terrain:lava' (x2)
                                    'posing-as-statue' (x1)
                                object {Rage of Elements.system.skills.stealth.special.[].predicate.[]}
                                    or : array<string> {Rage of Elements.system.skills.stealth.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Rage of Elements.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
                                            'terrain:forest' (x1)
                                            'terrain:grassland' (x1)
            [survival] : object {Rage of Elements.system.skills.survival}
                base : integer {Rage of Elements.system.skills.survival.base} (13 different values)
            [thievery] : object {Rage of Elements.system.skills.thievery}
                base : integer {Rage of Elements.system.skills.thievery.base} (3 different values)
                    6 (x1)
                    39 (x1)
                    24 (x1)
        traits : object {Rage of Elements.system.traits}
            rarity : string {Rage of Elements.system.traits.rarity} (4 different values)
                'common' (x61)
                'rare' (x12)
                'unique' (x4)
                'uncommon' (x4)
            size : object {Rage of Elements.system.traits.size}
                value : string {Rage of Elements.system.traits.size.value} (6 different values)
                    'med' (x29)
                    'lg' (x18)
                    'huge' (x14)
                    'sm' (x10)
                    'grg' (x5)
                    'tiny' (x5)
            value : array<string> {Rage of Elements.system.traits.value}
                Length: min=2 max=8
                Value type: string {Rage of Elements.system.traits.value.[]} (26 different values)
    type : string {Rage of Elements.type} (same value: 'npc')
    [folder] : string {Rage of Elements.folder} (same value: 'iQwD0Mog3NSdBllU')
    [prototypeToken] : object {Rage of Elements.prototypeToken}
        name : string {Rage of Elements.prototypeToken.name} (4 different values)
            'Austral' (x1)
            'Boreal' (x1)
            'Eural' (x1)
            'Zephyr' (x1)